Top 10k strings from 16-48 Magazine - Issue 05 (1984)(16-48 Tape Magazine)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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   3 n,o;"                                ":
   3 Magnetic Magazines Ltd.*6\$:
   2 z$="09020203STOP THE TAPE":
   2 move=move+1
   2 ;"off screen, try again.(any key)":
   2 ;"RUN THE TAPE":
   2 ;"                                ":
   2 ;"                                "
   2 ((prog+168
   2 "ENTER string";a$
   2 "ENTER frame(1-4) (0 aborts).";
   2 "BAR CHART"
   2 "16/48LOAD2"
   2 "16/48COMP"
   1 z$="llcchhvv"+a$:
   1 z$="ll130201AND ":
   1 z$="ll020302GREEN MEN":
   1 z$="ll000402DUNGEONS":
   1 z$="18010202THEN READ ON....":
   1 z$="17080203~BUY IT!~":
   1 z$="15020305THE HOBBIT":
   1 z$="14010102KEEP HAVING TO PULL THE PLUG??":
   1 z$="13020206LONG WAY HOME":
   1 z$="11010102CAN'T FIND THAT TREASURE?":
   1 z$="10110202THE":
   1 z$="10020203STOP THE TAPE":
   1 z$="10020203RUN THE TAPE":
   1 z$="08300210?":
   1 z$="08050202HELP MENU":
   1 z$="08020203STOP THE TAPE":
   1 z$="08010102STUCK IN A DUNGEON?":
   1 z$="05170102MELBOURNE DRAW":
   1 z$="02180105CONCLUSIONS":
   1 z$="00180205REVIEW":
   1 z$="00140201OF":
   1 z$="00020405COMP 5":
   1 z$="00011021BYE":
   1 z$="00010403SKETCH4":
   1 z$="00000808P.S.":
   1 y=y+(y<175
   1 y,x;"    "
   1 x=x+(x<255
   1 tore upto 4 complete frames in memory  and 
   1 t$="The feature that makes this<program a real joy to use is<the ability to instantly<magnify areas of the screen.<You can magnify by 4* or 16*,":
   1 t$="So if you fancy yourself as a<serious Spectrum artist you<will need this program!<THE LONG WAY HOME would<certainly be text only<without it!!!< <MELBOURNE DRAW `8.95< <Obtained from;< <MELBOURNE HOUSE,<131 TRAFALGAR ROAD,<LONDON S.E.10.":
   1 t$="Phillip Mitchell has once<again produced a very<professional product which in<my opinion is by far the best<screen editor on the market.< <My only criticism is the<loss of the Spectrum's own<drawing routines;<CIRCLE X,Y,R etc.":
   1 t$="Other features include;< <Scrolling ink on screen<  (8 directions).< <Scrolling attributes<  (8 directions).< <A left right inversion of<the screen.< <Toggle two types of attribute<grids.":
   1 t$="Melbourne Draw is a powerful<screen editor which allows<you to exploit the full<graphic potential of the<Spectrum.":
   1 t$="Enter text<  (normal,upside down, on its<side etc.)< <Snatch UDGs directly<from the screen and save them<to tape.< <Access to all 24 lines of<the screen.":
   1 t$="Colour is added to your design<with the attribute cursor<which behaves as the INK<cursor but now covers a whole<character block and addresses<the ATTRIBUTE file.":
   1 t$="After the design has been<outlined, shapes can be<painted with INK using the<fill routine, the best I have<seen on the Spectrum.<If a shape has a gap in its<outline, ink begins to flood<out corrupting the rest of<the screen. This is a<horrifying experience with<other Sketchpad programs but<with M.Draw you simply press<any key and the area just<filled will instantly clear!":
   1 t$=" You can edit the<magnified picture and then<reduce to normal size again.<Which, as you can see, takes<all the eye strain out of<tidying up graphics!":
   1 t$=" Pictures are drawn with a<pixel sized cursor acting as<a pencil which can be moved<in any of eight directions<and set to any of four modes,< < <SKIP, SET, RESET and INVERT<pixels.":
   1 string moving.
   1 sketch4   
   1 set initial colours.
   1 p$="1122334455667722744":
   1 o,o;"        PRESS ANY KEY           "
   1 nimate the frames at a chosen speed."
   1 m$="You will find that your sword<is also a source of light. If<you don't have it, or you<break it, the dungeons will be<dark and you will fall and<break your head.< <Vernon Pawley<Mitcham<S.London. `5< <This is where the torches can<be usful-Yaz.":
   1 m$="We Spectrum adventurers were<lucky enough to be the first<proud owners of one of the few<micro adventures to reach a<cult status-":
   1 m$="Wait until a Goblin enters the<cave with the crack, then go< D, NE, SE, E<and there's the ring. Getting<out again is another matter.< <Andrew Green<Shrivenham,<Wilts. `5":
   1 m$="To open the trap door, say to<THORIN ~Break trap door~.<Repeat until it breaks.< <Norman Stephens<Stratford-Upon-Avon.  `5< <There are several situations<where commands have to be<repeated several times before<they have any effect-Yaz.":
   1 m$="To obtain the torches from the<Goblins cavern or from the<Elvenkings' Hall, (No torches<listed.)<~Tie rope to torch, take rope,<untie TORCH.~< <Dave Hallahan<Co Dublin. `5< < Try obtaining other unmovable<objects using the same method<eg, Heavy curtains-Yaz.":
   1 m$="The Hobbit appeared on our<shores in December 82 coming<from the land of eternal<sunshine (Australia). It was<immediately obvious that it<was special, a quantum leap<in computer adventures, coming<with excellent high resolution<graphics and a brand of<artificial intelligence (AI)<that allows the support cast<minds of their own.":
   1 m$="Move once in the direction<that you moved prior to<encountering the eyes. I.e. If<you had just moved west when<the eyes appeared, then move<west again. After this you<should wait twice and move<once more in the same<direction. (Repeat.)< A Hub<Tynemouth. `5.":
   1 m$="If you open the door and go<through into the dungeon you<score an extra 7.5%.< <Sam Gibb<Tiverton.  `5< <While outside the door tie<rope to door and the program<replies ~Which hills?~-Yaz.":
   1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.":
   1 m$="Hold rope, throw rope<(repeat until it catches on<boat), pull rope, climb into<boat.< <F. MacSwiney<Glastonbury. `5":
   1 m$="Demand has been so great that<this month, D&G is dedicating<all its bytes to HOBBIT HINTS.< < The only hint I can offer<to those of you who still do<not own this adventure is<simply,":
   1 m$="Characters can travel, fight<and talk with each other<without any interference from<the player. On one occasion I<eventually reached Smaug<(the dragon) to find him dead <and the treasure gone! Gandalf<was my suspect though he<wouldn't confess to the crime<and I never did find the<treasure.":
   1 m$="At the Magic door;< <wear ring, examine door,<repeat until Elves approach<and door opens, go through<door.< <anonymous (Please write.)<THREE BRIDGES,<CRAWLEY. `5.":
   1 m$=" The Hobbit (program) was<written by  Phillip Mitchell<with the aid of an assembler<on a TRS80 then transposed and<condensed to run in 48K on the<Spectrum. This process may<account for some of the ~near<mystical?~ qualities of the<adventure.":
   1 m$=" Phillip is now debugging his<latest adventure<~Sherlock Holmes~ which was<running in several hundred K<on a TRS 80 a few months ago<but according to Melbourne<House should be available in<the spring.":
   1 m$=" Phillip  also works, in his<spare time, with a 16-bit<(Motorola 68000) micro<processor , which is very<similar to the 68008 processor<at the heart of the new QL.<This combination could produce<another quantum leap - in micro< adventures! Lord Of The Rings<with AI in 3D and a cast of<millions perhaps?":
   1 l=l+((l<21
   1 l,c;t$(f):
   1 ircles are easy and  
   1 igprint    and at any time you can change  your current colours with 
   1 frame recall
   1 etter  and then move it around the     screen, You can use 
   1 ecall them at any time.    You can also 
   1 c=c+((c<32
   1 c$="                               CONGRATULATIONS! You did it"
   1 by LINDA DEATH
   1 ]MAGNETIC MAGAZINES 83:H\
   1 Y=P(C,B)/5
   1 TOWER      
   1 THE TOWER OF BENARES
   1 Save picture
   1 STOP THE TAPE
   1 SIDE 2 NOW LOADING"
   1 SET UP GAME*****
   1 S(C);P,(S*5
   1 RUN THE TAPE
   1 Quit routine****
   1 PRESS A KEY
   1 MAGNETIC MAGAZINES :
   1 London W4 4PH.
   1 LET THE TAPE RUN
   1 LENS      
   1 Introduction*****
   1 I;"WHICH MONTH (1 TO 12) TO CORRECT ? ";Q
   1 I;"TITLE [MAXIMUM 32 CHARACTERS,   ALL CAPS PLUS -/.:;=<>?_`%[]/   IF REQUIRED]"'
   1 I;"PAUSE BETWEEN CHARTS.IN SECONDS"'"[ENTER ZERO FOR ENDLESS PAUSE"'"BROKEN BY ANY KEY DEPRESSION]?"'PSE
   1 I;"INPUT INK COLOUR FOR SIDES ";S(V)
   1 I;"INPUT INK COLOUR FOR FACE ";F(V)
   1 I;"INPUT CORRECT FIGURE ";G
   1 I;"INPUT ";(M$(N));" PERCENTAGE:";A
   1 I;"DATA CORRECT ? (Y/N) ";Z$
   1 I;"ANOTHER CHART (MAX 10) Y/N? ";
   1 H$="                                "
   1 BIGPRINT AT prog+34
   1 BAR CODE  
   1 BAR CHART 
   1 B.C.THORNE APRIL 1983*S\
   1 ;M$(N);" =";A;
   1 ;"line ";ll;" column ";cc;"   x";hh;"H x";vv;"V"'a$;" (Y/N?)"
   1 ;"abcdefwxghijklmnopqrstuv";
   1 ;"You may have noticed that we    still have one winner left for  the issue 2 script competition."''" This script makes Adrian Oates  from Guildford the runner up.   Interface 2 is on its way."''" The script can be used in       exactly the same way as Roy     Jackson's from side 1." 
   1 ;"You have taken ";move;" moves"
   1 ;"When all the discs have been    moved to another rod then       all the purposes of creation    will have been completed and    the world will end"
   1 ;"Use cursor keys to move, then   press 
   1 ;"This computer is programmed     for automatic inflation.":
   1 ;"The reason for this coyness is  very simple. No one can come up with a good enough idea!"''" Your task is to draw, using     sketch4 if you wish to prove    loyalty, your idea of what a    transmat should look like from  the outside."''" Try to reflect something of the flavour of the adventure."
   1 ;"The priests of Brahma would     have needed to make              18,446,744,O73,7O9,551,615     moves to complete the task"
   1 ;"The priests move these discs    day and night to the rules      set  out at the creation."
   1 ;"The picture should take up the  top two thirds of the screen    and should preferably take      account of the fact that we use strange techniques to squeeze   the pictures into limited       memory space."''" (Try to use PAPER more than      INK. The less ink you use       the more we like it.)":
   1 ;"That pile is empty.  Try again. "
   1 ;"Take a disc from pile 1, 2, or 3"
   1 ;"Save your entry twice as a      
   1 ;"STOP THE TAPE":
   1 ;"STILL LOADING":
   1 ;"REPLAY TO AUTO VERIFY":
   1 ;"Put the disc on pile 1, 2, or 3 "
   1 ;"Press any key":
   1 ;"Press any key to start."'"  Press 
   1 ;"Press 0 to quit"
   1 ;"PROGRAM OK":
   1 ;"PRESS ANY KEY"
   1 ;"PLAY AGAIN SOME TIME"
   1 ;"Let the tape run.":
   1 ;"LOADING CODE":
   1 ;"It is said that when all was    created Brahma placed in the    temple at Benares 3 diamond     rods. On one of these He        threaded 64 gold discs."
   1 ;"Issue 6 wil be at branches of   W.H.Smith, John Menzies and"'" all the best newsagents from    19th April."''" (48K owners will appreciate a    comprehensive data base on"'"  Spectrum related books.)"
   1 ;"In this version there are       no more than 255 moves"
   1 ;"I'm sorry the game was too hard for you"
   1 ;"I almost forgot. You can find   us on MICRONET. We have three   pages starting at 6002913."''" The third page is for you to    send us a message. So dial into PRESTEL and we will look"'" forward to hearing from you."
   1 ;"Draw with the cursor keys.      (SYMBOL SHIFT gives diagonals.)"''"You can enter text with 
   1 ;"Disc is too big for that pile   "
   1 ;"DATA INPUT - CHART:";V:
   1 ;"BAR CHART PROGRAM"
   1 ;"As for this month we have a     problem from the team who       create":
   1 ;"2. A disc may not be placed        upon a smaller disc"
   1 ;"1st prize `50"''" 2nd prize `25, (You decide what to buy!)"''''"    Press 
   1 ;"16K owners can always save"'"screens to tape by BREAKing and then using SAVE ""name""
   1 ;"1. Only one disc may be moved      at a time"
   1 ;"1, 2, or 3 only, please!        ":
   1 ;"1, 2 or 3 only, please!         ":
   1 ;"1         2         3"
   1 ;"'S' TO SAVE DATA AND PROGRAM";
   1 ;"'R' TO CLEAR DATA & RUN PROGRAM";
   1 ;"'M' TO MOVE ON"
   1 ;"'D' TO DISPLAY  CHARTS AGAIN";
   1 ;" by LINDA DEATH "
   1 ;" Your skill rating is ";sk;"% "
   1 ;" You took ";move;" moves"
   1 ;" You may have noticed that       despite a total so far of over  20 pictures of everything from  space craft control panels to   bits of old rope, you have yet  to see a single picture of any  of those elusive transmats."''" (We won't count the cameo role   played by the police box last   month.)":
   1 ;" TOWER OF BENARES ";
   1 ;" THE TOWER OF BENARES "
   1 ;" RULES OF THE TOWER "
   1 ;" Press any key to play "
   1 ;" PLEASE RUN THE TAPE ":
   1 ;" Issue 2 'flash' competition     runner up was Robert Collins. "
   1 ;" GOODBYE ";
   1 ;" Choose the number of discs "
   1 ;" Another game? (y/n) "
   1 ;" 16/48     APRIL 84    TAPE 05 "
   1 ;"             ":
   1 ;"             "
   1 ;"                                   QUIT?  Are you sure?  Y/N    "
   1 ;"                                                                "
   1 32768,31488"''"The program and the 4 frames aresaved automatically when you    press 
   1 23635+256*
   1 16/48LOAD2
   1 16/48COMP 
   1 16/48 script
   1 16/48 magazine,
   1 16/48 D&G 
   1 10 Barley Mow Passage,
   1 0 Created by Muf for www.speccy.cz
   1 ."''"48K owners can save all four    stored frames with"'"SAVE ""name""
   1 ,O;"This program produces a three   dimensional bar chart of        percentage figures over a twelvemonth period."''"Data for ten graphs can be      stored  and displayed."
   1 ,O;"Press any key":
   1 ,O;"Because of the nature of the    SPECTRUM's attribute display it is only possible to show data tothe nearest five pencentage     points which the computer will  automatically round to."
   1 ***************
   1 )*((k$="7")+(k$="%")+(k$="'"))-(y>0
   1 )*((k$="5")+(k$="%")+(k$="&"))
   1 )*((k$="'")+(k$="8")+(k$="("))-(x>0
   1 )*((k$="&")+(k$="6")+(k$="("))
   1 (prog+1217
   1 (k$="8"))-((c>0
   1 (k$="6"))-((l>0
   1 ((prog+474
   1 '"When the chart has been drawn   the computer enters an endless  pause.This is to prevent the    months written in Channel #0    from being over-written with    status reports."''"At this point press any key for next chart or menu.Using the 'S'option will auto-run the programat the draw chart routine.";
   1 '"For 48K machines there are some extra commands. You can 
   1 "rewind and play to verify":
   1 "a number please.Try again.";
   1 "Transpa8rent? ENTER ink";
   1 "The colours for the front and   sides of the bars will be       requested. It is suggested that a dark colour for the bar sides and a light colour for the bar  face be selected to enhance the 3D effect."
   1 "JANUARY","FEBRUARY","MARCH","APRIL","MAY","JUNE","JULY","AUGUST","SEPTEMBER","OCTOBER","NOVEMBER","DECEMBER"
   1 "ENTER radius.";
   1 "ENTER paper colour(0-7).";
   1 "ENTER local paper colour.";p
   1 "ENTER line No.";ll
   1 "ENTER ink(9=erase,8=no ink)";
   1 "ENTER ink(9=erase 8=no ink)";i
   1 "ENTER column No.";cc
   1 "ENTER Vert magnification.";vv
   1 "ENTER PAUSE time between frames in 50ths of a second.";time
   1 "ENTER Horiz magnification.";hh
   1 "ENTER Border colour(08-7).";
   1 "BAR CODE"
   1 "9";"PRESS ANY KEY"
   1 "8";"PRESS 
   1 "6",o;"    ADVENTURE HELP FROM Yaz.   "
   1 "23658",o:
   1 "16/48 D&G"
   1 "16";"                ":
   1 "15",i;"Press L to load Some silly game or other"
   1 "10",i;"Press R to read again.";
   1 "''" The closing date is 30th April  1984 and the best entry will be used in the adventure."''" If that is not enough there is  also a prize....":
   1  will copy to the printer."
   1  to return to drawing."
   1  to read again."'''"    Press 
   1  to quit."
   1  routine***
   1  at any time to quit."
   1  and send it to "''"    
   1  Trap door in goblins dungeon"; 
   1  Torches";
   1  To Quit menu"
   1  Title page*****
   1  Test for finish**
   1  Take a disc****
   1  TO READ AGAIN";
   1  TO MOVE ON."
   1  Success**********
   1  Put disc down***
   1  Magic door";
   1  If it's dark";
   1  Graphics*******
   1  Goodbye********
   1  Goblin's dungeon door";
   1  Empty pile*****
   1  Draw border****
   1  Disc too big***
   1  Bulbous eyes";
   1  Black river";
   1  A short cut to the Ring";
   1  1983 16/48 Magazine Ltd*S\
   1  1982 Sinclair Research Ltd"
   1                                "
   1                        
   1                  
   1